© 2011 steveostudios

Stage Object in Cinema 4D

Posted on October 4, 2011 by in Cinema 4D, Quick Tips | No Comments

About a year ago I discovered a little talked about object in Cinema 4D that I believe deserves more credit. Up until then, my workflow for my 3D animations has been: Create a scene Fly a camera through it Render it Create a new camera/fly through Render it Repeat until desired shots are met Then use Final Cut Pro to edit the renders together. [...]

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Ambient Occlusion with Alpha

Posted on September 5, 2011 by in Cinema 4D, Quick Tips | No Comments

I have ran into a problem before, but have avoided trying to find a fix until this week. Let’s say that you have a complex image with alpha that you want as a layer in Cinema 4D. This image may come from Photoshop and has a rough, maybe partially transparent areas that would take forever (forever = more than your client can afford) to re-model [...]

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Cel Rendering

Posted on June 20, 2010 by in Cinema 4D | No Comments

I have this subconscious fear of clicking a checkbox and my computer instantaneously blowing up and me losing my artwork and eyebrows, the latter of which I can grow back. So you can imagine that there are a lot of undiscovered things for me. Which lead me to my next tutorial. I got a phone call from Jason (http://churchtechtalk.com) trying [...]

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Magic Check-Boxes in Cinema 4D

Posted on April 3, 2010 by in Cinema 4D | No Comments

I don’t care who you are or how amazing of a 3D modeler you are, but if your render settings suck, then your work will show it. It’s kind of like using cheap paints and construction paper to create fine art: You can probably do it, but the end result may not be as pleasing to the eye. When in C4d, there are some “Magic Check-Boxes” [...]

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